/* * Qbx by pod (pod@caro.net) * Some of this code is from Qir by Ben Turner (seti@detroit.org) */ #include "irc.h" #include "ircaux.h" #include "struct.h" #include "hook.h" #include "module.h" #define INIT_MODULE #include "modval.h" #include "qbx.h" #define cparse convert_output_format int qfd, querying = 0, qbx_on = 1, q_type = 0; char q_server[256], q_chan[256]; struct timeval q_tv; void privmsg(char *to, const char *format, ...) { va_list ap; char buffer[1024]; va_start(ap, format); vsnprintf(buffer, sizeof(buffer), format, ap); va_end(ap); queue_send_to_server(from_server, "PRIVMSG %s :%s", to, buffer); } int time_delta(struct timeval *later, struct timeval *past) { if(later->tv_usec < past->tv_usec) { later->tv_sec--; later->tv_usec+= 1000000; } return (later->tv_sec - past->tv_sec) * 1000 + (later->tv_usec - past->tv_usec) / 1000; } void q_timeout(int fd) { put_it("No response from %s", q_server); privmsg(q_chan, "No response from %s", q_server); close_socketread(qfd); querying = 0; } void q_timer(int fd) { int i = 0, j = 0, k = 0, type = q_type; int nextpart = 0, num_players = 0, cheats = 0; struct quake_variable variable[50]; struct timeval tv; char status[65507], temp[1024]; char server_hostname[1024], server_maxclients[1024], server_mapname[1024]; char server_fraglimit[1024], server_timelimit[1024], server_game[1024]; /* ick. */ memset(&temp, 0, sizeof(temp)); memset(&server_hostname, 0, sizeof(server_hostname)); memset(&server_maxclients, 0, sizeof(server_maxclients)); memset(&server_mapname, 0, sizeof(server_mapname)); memset(&server_fraglimit, 0, sizeof(server_fraglimit)); memset(&server_timelimit, 0, sizeof(server_timelimit)); memset(&server_game, 0, sizeof(server_game)); /* now we should be expecting something back */ memset(&status, 0, sizeof(status)); if(recv(fd, status, 65507, 0) < 0) { put_it("Error receiving from %s: %s", q_server, strerror(errno)); privmsg(q_chan, "Error receiving from %s: %s", q_server, strerror(errno)); close_socketread(fd); querying = 0; return; } gettimeofday(&tv, NULL); close_socketread(fd); memset(&variable, 0, sizeof(variable)); /* now we have our info, but we still need to decode it! */ if(type == 1) i = 7; else if(type == 2) i = 11; else if(type == 3) i = 20; /* the following while loop copies all the variables from the status message into an array together with their value */ while (status[i] != '\n') { /* check whether it's time for a new variable */ if (status[i] == '\\') { if (nextpart) { nextpart = 0; variable[j].value[k] = '\0'; j++; } else { nextpart = 1; variable[j].name[k] = '\0'; } k = 0; } else { /* put our character in the correct position */ if (nextpart) variable[j].value[k] = status[i]; else variable[j].name[k] = status[i]; k++; } i++; } variable[j].value[k] = '\0'; /* now we can count how many players there are on the server */ i++; put_it(&status[i]); while (i < strlen(status)) { if (status[i] == '\n') { num_players++; } i++; } for (i = 0; i < 50; i++) { if(type != 3) { if(!strcmp("hostname", variable[i].name)) strcpy(server_hostname, variable[i].value); if(!strcmp("maxclients", variable[i].name)) strcpy(server_maxclients, variable[i].value); } else { if(!strcmp("sv_hostname", variable[i].name)) strcpy(server_hostname, variable[i].value); if(!strcmp("sv_maxclients", variable[i].name)) strcpy(server_maxclients, variable[i].value); if(!strcmp("g_gametype", variable[i].name)) { switch(atoi(variable[i].name)) { case 0: strcpy(server_game, "FFA"); break; case 1: strcpy(server_game, "DUEL"); break; case 3: strcpy(server_game, "TEAM DM"); break; case 4: strcpy(server_game, "CTF"); break; default: strcpy(server_game, "UNKNOWN"); break; } } } if(type == 1) { if(!strcmp("map", variable[i].name)) strcpy(server_mapname, variable[i].value); if(!strcmp("*gamedir", variable[i].name)) strcpy(server_game, variable[i].value); if(!strcmp("cheats", variable[i].name)) cheats = 1; } else { if(!strcmp("mapname", variable[i].name)) strcpy(server_mapname, variable[i].value); } if(type == 2) { if(!strcmp("gamename", variable[i].name)) strcpy(server_game, variable[i].value); } if(!strcmp("timelimit", variable[i].name)) strcpy(server_timelimit, variable[i].value); if(!strcmp("fraglimit", variable[i].name)) strcpy(server_fraglimit, variable[i].value); } if(type == 1) { snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, timelimit: %s, fraglimit: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_timelimit, server_fraglimit); if(server_game[0] != '\0') { char temp2[1024]; snprintf(temp2, 1024, ", game: %s", server_game); strcat(temp, temp2); } if(cheats) strcat(temp, ", cheats enabled"); } if(type == 2) snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, timelimit: %s, fraglimit: %s, game: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_timelimit, server_fraglimit, server_game); if(type == 3) snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, gametype: %s, timelimit: %s, fraglimit: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_game, server_timelimit, server_fraglimit); put_it(temp); privmsg(q_chan, temp); querying = 0; } void query_q_server(char *server, unsigned short port, int game) { char buffer[16]; struct sockaddr_in qsock; struct hostent *he; querying = 1; /* look up our quakeserver address */ if ((he = gethostbyname(server)) == NULL) { put_it("unknown host: %s", server); close(qfd); querying = 0; return; } qfd = connect_by_number(server, &port, SERVICE_CLIENT, PROTOCOL_UDP, 1); memset(buffer, 0, sizeof(buffer)); memset(&qsock, 0, sizeof(struct sockaddr_in)); if(game == 3) strcpy(buffer, "\xFF\xFF\xFF\xFFgetstatus"); else strcpy(buffer, "\xFF\xFF\xFF\xFFstatus"); qsock.sin_family = AF_INET; qsock.sin_port = htons(port); qsock.sin_addr = *((struct in_addr *)he->h_addr); put_it("Sending status request to %d.%d.%d.%d...", (unsigned char) he->h_addr_list[0][0], (unsigned char) he->h_addr_list[0][1], (unsigned char) he->h_addr_list[0][2], (unsigned char) he->h_addr_list[0][3]); /* send our information to the quake server */ sendto(qfd, buffer, strlen(buffer), 0, (struct sockaddr *)&qsock, sizeof(struct sockaddr)); gettimeofday(&q_tv, NULL); strncpy(q_server, server, 256); q_type = game; add_socketread(qfd, port, 0, server, q_timer, NULL); add_sockettimeout(qfd, 5, q_timeout); } int pub_proc(char *which, char *str, char **unused) { char *loc, *nick, *chan, *cmd, *serv; unsigned short port = 0; if(qbx_on == 0) return 1; loc = LOCAL_COPY(str); nick = next_arg(loc, &loc); chan = next_arg(loc, &loc); cmd = next_arg(loc, &loc); if(cmd && *cmd != '!') return 1; if(my_stricmp(cmd, Q3A_COMMAND) && my_stricmp(cmd, Q2_COMMAND) && my_stricmp(cmd, QW_COMMAND)) return 1; serv = next_arg(loc, &loc); if(serv == NULL) { privmsg(chan, "%s: Give me a server to query", nick); return 1; } if(querying == 1) { privmsg(chan, "%s: A query is already in progress", nick); return 1; } if(strchr(serv, ':')) { serv = strtok(serv, ":"); port = atoi(strtok(NULL, "")); } else port = 0; strncpy(q_chan, chan, 256); if(!my_stricmp(cmd, Q3A_COMMAND)) { /* quake3 server (my fav =) */ if(port == 0) port = Q3A_GAME_PORT; query_q_server(serv, port, 3); return 1; } else if(!my_stricmp(cmd, Q2_COMMAND)) { /* quake2 server */ if(port == 0) port = Q2_GAME_PORT; query_q_server(serv, port, 2); return 1; } else if(!my_stricmp(cmd, QW_COMMAND)) { /* quakeworld server */ if(port == 0) port = QW_GAME_PORT; query_q_server(serv, port, 1); return 1; } return 1; } BUILT_IN_DLL(qbx_cmd) { if(!my_stricmp(args, "on")) { qbx_on = 1; put_it("Qbx turned on"); return; } if(!my_stricmp(args, "off")) { qbx_on = 0; put_it("Qbx turned off"); return; } userage("QBX", helparg); } int Qbx_Init(IrcCommandDll **intp, Function_ptr *global_table) { initialize_module("qbx"); add_module_proc(HOOK_PROC, "qbx", NULL, "* % !q*", PUBLIC_LIST, 1, NULL, pub_proc); add_module_proc(HOOK_PROC, "qbx", NULL, "* % !q*", PUBLIC_OTHER_LIST, 1, NULL, pub_proc); add_module_proc(COMMAND_PROC, "qbx", "qbx", NULL, 0, 0, qbx_cmd, "\n- Turns Qbx on or off"); put_it("Qbx %s loaded", QBX_VERSION); return 0; } char *Qbx_Version(IrcCommandDll **intp) { return QBX_VERSION; }