This means that settings like CONNECT_DELAY and CONNECT_TIMEOUT are compared
against the current time with sub-second resolution. With the old way, the
delays could be up to a second longer than asked for, which had the effect of
almost doubling the default CONNECT_DELAY value of 1.
We now send PING <server> :<server> for /spings, and
PING LAG!<cookie>.<tv_sec>.<tv_usec> :<server> for lag checks. The cookie is
set randomly at server connect time, and means that clients connected to the
same bouncer shouldn't act on each other's lag checks.
We can now remove in_sping entirely - previously it would get out of synch if
you disconnected with a sping in progress.
This changes the code to use struct timeval and get_time() on all systems,
which simplifies the code by removing most of the checks for HAVE_GETTIMEOFDAY.
The only user-visible change is that ancient systems without gettimeofday()
will see message like "Server pong from irc.choopa.net 1.0000 seconds" instead
of "Server pong from irc.choopa.net 1.x seconds". And really, I seriously
doubt that there's any systems like that left out there anyway.
This includes all of the underlying support, but doesn't hook it up to the
/SERVER command yet, so it's not useable at this point.
git-svn-id: svn://svn.code.sf.net/p/bitchx/code/trunk@216 13b04d17-f746-0410-82c6-800466cd88b0
per-server, and apply new version of do_oops from flewid (the BX2 version).
This means that /oops, "/query .", "/query ,", "/msg ." and "/msg ," are now
per-server, along with the $. $, and $B aliases.
git-svn-id: svn://svn.code.sf.net/p/bitchx/code/trunk@87 13b04d17-f746-0410-82c6-800466cd88b0