Chatnet doesn't use the odd 310 numeric support anymore, it now uses 310 for
the same WHOIS_HELPFUL as Dalnet. They apparently use a pretty bog-standard
Unreal ircd now.
Previously the server lag check was run by update_clock() if the number of
seconds since client startup was a multiple of 20 (unless it had already been
done this second). This meant that if update_clock() was not being called
frequently (eg. if your IRC connection was very quiet), it might go a long
time between lag checks.
This commit adds a /set LAG_CHECK_INTERVAL (defaulting to 30). For each
server, a lag check ping is scheduled for every LAG_CHECK_INTERVAL seconds
after the connection is finalised/registered. Setting this value to 0
disables the lag check pings entirely.
The old code set the lag to 'unknown' immediately after sending out a ping,
which meant that it was quite unpredictable how long the lag value would
stay around for. The new code only sets this once the current lag value
has become stale (ie. a ping reply is overdue based on the current lag
value). If your lag is staying the same or reducing, you shouldn't see
the [Lag ??] at all.
The DOUBLE_STATUS_LINES /SET has existed for a long while, but setting it has
never actually had an effect. This change causes it to affect the
/window double setting of new windows: 0 means new windows are created without
double status lines, 1 means only the first window is created with double
status lines and subsequent windows aren't (this is the default) and 2 means
that all windows are created with double status lines.
Note that setting this variable in your .ircrc can't actually affect the first
window, because that's created before the .ircrc is loaded. The compiled-in
default value (DEFAULT_DOUBLE_STATUS_LINES in config.h) is the only thing that
can affect the first window.
Reported by presi.
Bandwidth and memory have both increased a lot since these values were last looked at.
git-svn-id: svn://svn.code.sf.net/p/bitchx/code/trunk@529 13b04d17-f746-0410-82c6-800466cd88b0
They're pretty widely used these days, and the cost is trivial. And quite frankly,
the less #ifdefs I have to see, the better.
This covers /NICKSERV, /CHANSERV, /OPERSERV and /MEMOSERV. It also brings
in the bahamut / unreal /SILENCE server-side-ignore command, and unreal's /HELPOP.
git-svn-id: svn://svn.code.sf.net/p/bitchx/code/trunk@524 13b04d17-f746-0410-82c6-800466cd88b0