Remove 100ms fudge factor on timer expiry.
If we immediately handle timers that have already expired, there doesn't seem to be a compelling reason to add 100ms to the expiry of unexpired timers.
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@@ -620,5 +620,5 @@ time_t TimerTimeout (void)
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if (t < timeout_in)
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if (t < timeout_in)
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timeout_in = t * 1000;
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timeout_in = t * 1000;
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return (timeout_in < 0) ? 0 : timeout_in + 100;
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return (timeout_in < 0) ? 0 : timeout_in;
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}
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}
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