Alter the way PINGs for /sping and lag check are used.

We now send PING <server> :<server> for /spings, and
PING LAG!<cookie>.<tv_sec>.<tv_usec> :<server> for lag checks.  The cookie is
set randomly at server connect time, and means that clients connected to the
same bouncer shouldn't act on each other's lag checks.

We can now remove in_sping entirely - previously it would get out of synch if
you disconnected with a sping in progress.
This commit is contained in:
Kevin Easton
2015-05-04 00:13:08 +10:00
parent 443b87a8aa
commit 9f7cf6b6c2
6 changed files with 109 additions and 101 deletions

View File

@@ -79,7 +79,6 @@ extern int newscrollerpos, lastscrollerpos, lastscrollerwindow;
extern int user_count;
extern int shit_count;
extern int bot_count;
extern int in_server_ping;
int serv_action = 0;
@@ -245,25 +244,6 @@ BUILT_IN_COMMAND(extern_write)
}
int check_serverlag(void)
{
int i;
for (i = 0; i < server_list_size(); i++)
{
if (is_server_connected(i) && now != get_server_lagtime(i))
{
set_server_lagtime(i, now);
my_send_to_server(i, "PING %s %s", get_server_nickname(i), get_server_itsname(i));
in_server_ping++;
set_server_lag(i, -1);
}
}
return 0;
}
int timer_unban (void *args, char *sub)
{
char *p = (char *)args;