Rework and improve the scheduling of the server lag check
Previously the server lag check was run by update_clock() if the number of seconds since client startup was a multiple of 20 (unless it had already been done this second). This meant that if update_clock() was not being called frequently (eg. if your IRC connection was very quiet), it might go a long time between lag checks. This commit adds a /set LAG_CHECK_INTERVAL (defaulting to 30). For each server, a lag check ping is scheduled for every LAG_CHECK_INTERVAL seconds after the connection is finalised/registered. Setting this value to 0 disables the lag check pings entirely. The old code set the lag to 'unknown' immediately after sending out a ping, which meant that it was quite unpredictable how long the lag value would stay around for. The new code only sets this once the current lag value has become stale (ie. a ping reply is overdue based on the current lag value). If your lag is staying the same or reducing, you shouldn't see the [Lag ??] at all.
This commit is contained in:
130
source/server.c
130
source/server.c
@@ -129,6 +129,7 @@ void BX_close_server (int cs_index, char *message)
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server_list[cs_index].server_change_pending = 0;
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server_list[cs_index].operator = 0;
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server_list[cs_index].connected = 0;
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server_list[cs_index].lag = -1;
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server_list[cs_index].buffer = NULL;
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server_list[cs_index].link_look = 0;
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server_list[cs_index].login_flags = 0;
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@@ -241,6 +242,26 @@ void set_server_bits (fd_set *rd, fd_set *wr, struct timeval *wake_time)
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if (time_cmp(wake_time, &connect_wake_time) > 0)
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*wake_time = connect_wake_time;
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}
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if (is_server_connected(i))
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{
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/* Time to send another ping */
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int lag_check_interval = get_int_var(LAG_CHECK_INTERVAL_VAR);
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struct timeval lag_wake_time = server_list[i].lag_sent;
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lag_wake_time.tv_sec += lag_check_interval;
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if (lag_check_interval > 0 && time_cmp(wake_time, &lag_wake_time) > 0)
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*wake_time = lag_wake_time;
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if (server_list[i].lag != -1)
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{
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/* Time that previous lag value becomes stale */
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lag_wake_time = server_list[i].lag_recv;
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lag_wake_time.tv_sec += lag_check_interval + 1;
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if (time_cmp(wake_time, &lag_wake_time) > 0)
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*wake_time = lag_wake_time;
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}
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}
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if (server_list[i].read > -1)
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FD_SET(server_list[i].read, rd);
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@@ -410,28 +431,6 @@ static void scan_nonblocking(void)
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}
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#endif
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int check_serverlag(void)
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{
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int i;
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struct timeval tv;
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get_time(&tv);
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for (i = 0; i < server_list_size(); i++)
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{
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if (is_server_connected(i) && now != get_server_lagtime(i))
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{
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set_server_lagtime(i, now);
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my_send_to_server(i, "PING LAG!%lu.%ld.%ld :%s",
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get_server_lag_cookie(i),
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(long)tv.tv_sec, (long)tv.tv_usec, get_server_itsname(i));
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set_server_lag(i, -1);
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}
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}
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return 0;
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}
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void do_idle_server (void)
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{
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int i;
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@@ -445,7 +444,7 @@ void do_idle_server (void)
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for (i = 0; i < number_of_servers && i > -1; i++)
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{
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/* We were told to reconnect, to avoid recursion. */
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if(get_server_reconnect(i) > 0)
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if (get_server_reconnect(i) > 0)
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{
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int connect_delay = get_int_var(CONNECT_DELAY_VAR);
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@@ -457,6 +456,29 @@ void do_idle_server (void)
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reconnect_server(&servernum, ×, &last_timeout);
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}
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}
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if (is_server_connected(i))
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{
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int lag_check_interval = get_int_var(LAG_CHECK_INTERVAL_VAR);
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if (lag_check_interval > 0 &&
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time_since(&server_list[i].lag_sent) > lag_check_interval)
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{
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get_time(&server_list[i].lag_sent);
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my_send_to_server(i, "PING LAG!%lu.%ld.%ld :%s",
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server_list[i].lag_cookie,
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(long)server_list[i].lag_sent.tv_sec,
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(long)server_list[i].lag_sent.tv_usec,
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get_server_itsname(i));
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}
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if (server_list[i].lag != -1 &&
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time_since(&server_list[i].lag_recv) > lag_check_interval + 1)
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{
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/* Lag reply overdue */
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set_server_lag(i, -1);
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update_all_status(current_window, NULL, 0);
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}
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}
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}
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}
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@@ -475,29 +497,13 @@ void do_server (fd_set *rd, fd_set *wr)
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char buffer[BIG_BUFFER_SIZE + 1];
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int des,
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i;
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static int times = 1;
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static time_t last_timeout = 0;
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#ifdef NON_BLOCKING_CONNECTS
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scan_nonblocking();
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#endif
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/* Process server timeouts */
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do_idle_server();
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for (i = 0; i < number_of_servers; i++)
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{
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/* We were told to reconnect, to avoid recursion. */
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if(get_server_reconnect(i) > 0)
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{
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int connect_delay = get_int_var(CONNECT_DELAY_VAR);
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if (time_since(&server_list[i].connect_time) > connect_delay)
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{
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int servernum = i;
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set_server_reconnect(i, 0);
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reconnect_server(&servernum, ×, &last_timeout);
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}
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}
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#ifdef NON_BLOCKING_CONNECTS
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if (((des = server_list[i].write) > -1) && FD_ISSET(des, wr) && !(server_list[i].login_flags & LOGGED_IN))
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{
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@@ -638,6 +644,25 @@ static time_t last_timeout = 0;
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window_check_servers(-1);
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}
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/* server_lag_reply()
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*
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* Called when a reply to a lag check ping has been recieved.
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*/
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void server_lag_reply(int s, unsigned long cookie, struct timeval lag_recv, struct timeval lag_sent)
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{
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if (cookie == server_list[s].lag_cookie)
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{
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int new_lag = (int)(BX_time_diff(lag_sent, lag_recv) + 0.5);
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server_list[s].lag_recv = lag_recv;
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if (server_list[s].lag != new_lag)
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{
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server_list[s].lag = new_lag;
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update_all_status(current_window, NULL, 0);
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}
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}
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}
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/*
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* find_in_server_list: given a server name, this tries to match it against
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* names in the server list, returning the index into the list if found, or
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@@ -2367,26 +2392,6 @@ void BX_set_server_lag (int gso_index, int secs)
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server_list[gso_index].lag = secs;
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}
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time_t get_server_lagtime (int gso_index)
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{
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if ((gso_index < 0 || gso_index >= number_of_servers))
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return 0;
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return(server_list[gso_index].lag_time);
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}
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void set_server_lagtime (int gso_index, time_t secs)
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{
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if ((gso_index != -1 && gso_index < number_of_servers))
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server_list[gso_index].lag_time = secs;
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}
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unsigned long get_server_lag_cookie(int gso_index)
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{
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if ((gso_index < 0 || gso_index >= number_of_servers))
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return 0;
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return server_list[gso_index].lag_cookie;
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}
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int BX_get_server_motd (int gsm_index)
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{
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if (gsm_index != -1 && gsm_index < number_of_servers)
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@@ -2401,7 +2406,10 @@ void BX_server_is_connected (int sic_index, int value)
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server_list[sic_index].connected = value;
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if (value)
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{
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server_list[sic_index].eof = 0;
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get_time(&server_list[sic_index].lag_sent);
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}
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}
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void set_server_version_string (int servnum, const char *ver)
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