Add COLOR_CHAR and BELL_CHAR defines to replace open-coded values

This commit is contained in:
Kevin Easton
2015-06-16 19:06:30 +10:00
parent aa3dc1939d
commit 563493dd6a
6 changed files with 30 additions and 26 deletions

View File

@@ -111,22 +111,26 @@ extern char thing_star[4];
#include "newio.h"
/* these define what characters do, inverse, underline, bold and all off */
#define REV_TOG '\026' /* ^V */
#define REV_TOG_STR "\026"
#define UND_TOG '\037' /* ^_ */
#define UND_TOG_STR "\037"
#define BOLD_TOG '\002' /* ^B */
#define REV_TOG '\026' /* ^V */
#define REV_TOG_STR "\026"
#define UND_TOG '\037' /* ^_ */
#define UND_TOG_STR "\037"
#define BOLD_TOG '\002' /* ^B */
#define BOLD_TOG_STR "\002"
#define ALL_OFF '\017' /* ^O */
#define ALL_OFF_STR "\017"
#define BLINK_TOG '\006' /* ^F (think flash) */
#define ALL_OFF '\017' /* ^O */
#define ALL_OFF_STR "\017"
#define BLINK_TOG '\006' /* ^F (think flash) */
#define BLINK_TOG_STR "\006"
#define ROM_CHAR '\022' /* ^R */
#define ROM_CHAR_STR "\022"
#define ALT_TOG '\005' /* ^E (think Extended) */
#define ALT_TOG_STR "\005"
#define ND_SPACE '\023' /* ^S */
#define ROM_CHAR '\022' /* ^R */
#define ROM_CHAR_STR "\022"
#define ALT_TOG '\005' /* ^E (think Extended) */
#define ALT_TOG_STR "\005"
#define ND_SPACE '\023' /* ^S */
#define ND_SPACE_STR "\023"
#define COLOR_CHAR '\003' /* ^C */
#define COLOR_CHAR_STR "\003"
#define BELL_CHAR '\007' /* ^G */
#define BELL_CHAR_STR "\007"
#define IRCD_BUFFER_SIZE 512
#define BIG_BUFFER_SIZE (4 * IRCD_BUFFER_SIZE)

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@@ -2853,7 +2853,7 @@ BUILT_IN_FUNCTION(function_nohighlight, input)
case BOLD_TOG:
case BLINK_TOG:
case ALL_OFF:
case '\003':
case COLOR_CHAR:
case '\033':
{
*ptr++ = REV_TOG;

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@@ -333,7 +333,7 @@ BUILT_IN_COMMAND(lastlog)
continue;
}
else
match = "\007";
match = BELL_CHAR_STR;
}
else if (!my_strnicmp(arg, "CLEAR", len))
{

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@@ -228,9 +228,9 @@ int annoy_kicks(int list_type, char *to, char *from, char *ptr, NickList *nick)
char *buffer = NULL;
if (annoy_hl(ptr, BOLD_TOG))
malloc_sprintf(&buffer, "KICK %s %s :%s", to, from, "autokick for " BOLD_TOG_STR "bold" BOLD_TOG_STR);
else if (strchr(ptr, '\007'))
else if (strchr(ptr, BELL_CHAR))
malloc_sprintf(&buffer, "KICK %s %s :%s", to, from, "autokick for beeping");
else if (annoy_hl(ptr, '\003'))
else if (annoy_hl(ptr, COLOR_CHAR))
malloc_sprintf(&buffer, "KICK %s %s :%s", to, from, "autokick for " UND_TOG_STR "mirc color" UND_TOG_STR);
else if (annoy_hl(ptr, UND_TOG))
malloc_sprintf(&buffer, "KICK %s %s :%s", to, from, "autokick for " UND_TOG_STR "underline" UND_TOG_STR);

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@@ -246,7 +246,7 @@ void BX_add_to_window(Window *window, const unsigned char *str)
* This is for archon -- he wanted a way to have
* a hidden window always beep, even if BEEP is off.
*/
if (window->beep_always && strchr(str, '\007'))
if (window->beep_always && strchr(str, BELL_CHAR))
{
Window *old_target_window = target_window;
target_window = current_window;
@@ -456,7 +456,7 @@ const u_char *ptr = NULL;
{
switch (*ptr)
{
case '\007': /* bell */
case BELL_CHAR: /* bell */
{
beep_cnt++;
if ((beep_max == -1) || (beep_cnt > beep_max))
@@ -522,14 +522,14 @@ const u_char *ptr = NULL;
word_break = pos;
break; /* case '\n' */
}
case '\003':
case COLOR_CHAR:
{
int lhs = 0, rhs = 0;
const u_char *end = skip_ctl_c_seq(ptr, &lhs, &rhs, 0);
while (ptr < end)
buffer[pos++] = *ptr++;
ptr = end - 1;
break; /* case '\003' */
break; /* case COLOR_CHAR */
}
case ROM_CHAR:
{
@@ -1116,7 +1116,7 @@ const u_char *ptr = str;
}
break;
}
case '\007':
case BELL_CHAR:
{
beep++;
break;
@@ -1150,7 +1150,7 @@ const u_char *ptr = str;
out++;
break;
}
case '\003':
case COLOR_CHAR:
{
/*
* By the time we get here, we know we need to
@@ -2059,7 +2059,7 @@ const u_char *after = start;
/*
* If we're passed a non ^C code, dont do anything.
*/
if (*after != '\003')
if (*after != COLOR_CHAR)
return after;
/*

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@@ -515,7 +515,7 @@ int in_rhs = 0,
* Skip over color attributes if we're not
* doing color.
*/
else if (*ptr == '\003')
else if (*ptr == COLOR_CHAR)
{
const u_char *end = skip_ctl_c_seq(ptr, NULL, NULL, 0);
while (ptr < end)
@@ -783,7 +783,7 @@ void make_status(Window *win)
* Skip over color attributes if we're not
* doing color.
*/
else if (*ptr == '\003')
else if (*ptr == COLOR_CHAR)
{
const u_char *end = skip_ctl_c_seq(ptr, NULL, NULL, 0);
while (ptr < end)