Simplification of logic in server_lost()
Should have no change to behaviour.
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@@ -621,10 +621,9 @@ static void server_lost(int s)
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{
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{
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set_server_reconnect(s, 1);
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set_server_reconnect(s, 1);
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if (server_list[s].from_server != -1)
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if ((server_list[s].from_server != -1) && (server_list[s].from_server != s))
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{
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{
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if ((server_list[server_list[s].from_server].read != -1) &&
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if (is_server_open(server_list[s].from_server))
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(server_list[s].from_server != s))
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{
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{
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/* Set the windows back to the old server */
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/* Set the windows back to the old server */
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say("Connection to server %s resumed...", server_list[server_list[s].from_server].name);
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say("Connection to server %s resumed...", server_list[server_list[s].from_server].name);
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@@ -632,7 +631,7 @@ static void server_lost(int s)
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set_window_server(-1, s, 1);
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set_window_server(-1, s, 1);
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set_server_reconnect(s, 0);
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set_server_reconnect(s, 0);
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}
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}
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else if (server_list[s].from_server != s)
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else
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{
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{
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close_server(server_list[s].from_server, empty_string);
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close_server(server_list[s].from_server, empty_string);
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}
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}
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